Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Categories
Random page
Top Contributors
Recent changes
Special pages
Contribute
Create a page
How to help
Wiki policy
Article suggestion list
Articles in need of work
Help
Frequently asked questions
Join the discord!
Help about MediaWiki
Moderators' noticeboard
Report a bug
Consumer Rights Wiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Activision Blizzard
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
Purge cache
General
What links here
Related changes
Page information
Cargo data
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Patents== {| class="wikitable" |+ !Patent !Name !Summary Of Invention !Consumer Related Drawback |- |[https://patents.google.com/patent/US20160005270A1/en US20160005270A1] |System and method for driving microtransactions in multiplayer video games |The patent lays the ground for a dynamically adjusting matchmaking system to ensure a positive experience for players in order to increase microtransactions. |This patent includes a method to check quality factors such as facial expressions, body language, or "other observable metrics related to gameplay" in real time. That includes access to connected cameras like webcams. This clearly violates the consumer's privacy, especially without dedicated notice of such practices as in presumably Call of Duty Black Ops 6. [https://www.youtube.com/watch?v=bAe6cGN1o5w Source video, needs solid verification of loaded DLLs] [https://learn.microsoft.com/en-us/sysinternals/downloads/listdlls How to list DLLs] |- |[https://patents.google.com/patent/US11896905B2/ US11896905B2] |Methods and systems for continuing to execute a simulation after processing resources go offline |To simulate gameplay of NPCs, the system may identify end user devices (e.g., gaming consoles, personal computers, smartphones, etc.) that are connected to the system through a network and are available to participate in a simulated NPC gameplay session. |This patent essentially describes how a botnet is created in the consumer's network, which is outright stealing resources to train the company's NPC AI- even after closing the game. Further misuse of affected network devices is very well possible, thanks to unclear language like "an agent '''[...]''' may program one or more physical processors of end user device[s]". This seems to be already happening with Call of Duty Black Ops 6. The game is reported to still run in the background even after closing it. You need to use the Windows task manager on PC to fully close the game's process. There are also tutorials online on how to completely close the game on console. |}
Summary:
Please note that all contributions to Consumer Rights Wiki are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 International (see
Consumer Rights Wiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
To protect the wiki against automated edit spam, we kindly ask you to solve the following hCaptcha:
Cancel
Editing help
(opens in new window)
Search
Search
Editing
Activision Blizzard
(section)
Add topic